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Rules and RegulationsImportant: The game will start at 10:00AM and run until about 5:00PM. The night game will begin around twilight. Be prepared to have lunch in the field, and bring all you need to sustain yourself (ammo, water, etc) with you to the field as players will not be able to go back to the parking area during the game. Camping: There will be camping available Friday and Saturday night on-site. FPS: (all chrono tests will be with .20g bbs. Your weapon must fall at or below these FPS with .20s)
Night mission: Non SAWs will be limited to semi auto fire only. SAWs will be allowed in restricted areas of the field for the night game, but that will be explained at the game. Nobody goes into the lake. Respect the boundaries of the game. There will be other groups in different parts of the field at different times of the game. Stay within the boundaries of the game and you won't run into them. Mesh goggles not allowed - Must be full seal ANSI rated. Waiver must be signed and on file - (either download and bring with you or fill out at site. Under 18 must have parents sign.) Barrel covers/plugs mandatory while in staging area. Mags out of weapon and weapons cleared before leaving the field. 10ft "safety kill" rule. If you have someone 10ft or closer, say "Safety Kill". You must have your weapon drawn and sighted on them for this to count. If you get saftey killed, you do not have the option to take it or not, you are out. If someone says "surrendor", then you do have the option to try to shoot them. Do not give up, then turn around and shoot them. Either take the surrendor, or shoot them. Doing both is dishonorbale and will not be tolerated. If you must shoot someone in that situation, it is not honorable to unload the entire mag into them. Shoot a short burst center mass and be done with it. If two people SK each other at the same time, they are both out. When in doubt, just work the problem out like adults. You will respawn soon. Cold smoke only - advise organizers if you have any Player requirements: Radio (FRS capable channels will be given out before you get to the game in case you have programmable radios) For the Ardestad Government Forces (AGF) - LIGHT
For the Ezelhoeden Resistance (EHR) - DARK
If you absolutely cannot get one of the listed uniforms email operations@stlouisairsoftplayers.com with the info and we will try to work something out. A sponsor for all weapons above 400 fps. Suggested items:
Hit rules: Hits by ANYONE (teammate, enemy, etc) on any part of your body, gear, or gun count as a hit and thus making you “dead”. Raise your hands/weapon in the air, yell hit, whatever you have to do to make it known you are hit. If you just sit there and get hosed on, that is your fault. MAKE IT KNOWN YOU ARE HIT BOTH VERBALLY AND VISUALLY! Take out your dead rag and place it on your head. When you respawn, make sure to take the dead rag OFF your head. Do not shoot people with dead rags on. Dead people don’t talk, they bleed. When you are dead, don’t talk to teammates about game info, don’t radio in to HQ, don’t answer questions other than “are you dead”. That answer would be yes. When you are “dead”, follow the rules of the game that are laid out in the briefing before each game, as they may be different from game to game. There will be medic rules for some of the games, and they will be spelled out in the briefings before hand. Respawn rules will explained game by game. One for One Rule: To cut down on cheating, we will be implementing a new rule. It is called the One for One rule. Airsoft is a game of honor. We police our own. To that effect, if the OC’s see someone that they are 100% sure isn’t being honest (taking their hits, fudging respawn rules, talking while they are dead, etc), the OC will call the offending player out, and at least one other person in the area as well. For instance, if a player isn’t calling his hits, and an OC sees it, and it just isn’t a case of gear hindering them knowing they got hit, the OC will call out the offender, then as many people around him as he/she feels fit. Our thinking is that we police our own, and many times you know when a teammate got hit. If you aren’t telling him that he is hit, you are part of the problem. If it continues, then harsher penalties may occur, including the offender and another player/s being considered dead for the rest of that particular game. Bottom line, we police our own. Make it your responsibility to make sure your teammates are playing as honorably as you are. Respawn Rules: On the spot respawn: Each player will have one bandage in the form of a rope. The rope will have 3 granny knots tied into it. When a player is hit, a teammate must come to that player and bandage him using the hit player’s bandage. The aiding player will untie the 3 knots, then tie the rope around the wounded player’s arm. The wounded player is back in the game at that point. If the player gets hit and there isn’t a teammate around, they wait for 5 minutes. If the 5 minutes elapses and teamate doesn’t come to bandage him, they must go back to the dedicated respawn point. Players will also be killed if the enemy touches you within the 5 minute waiting period. The dead player will then go back to the respawn point. If the player is hit a second time (after being bandaged by a teammate on the first hit) during the first mission, he is out and must go to respawn. Once at respawn, they will retie the 3 knots on the rope, show the OC at the respawn point, then place the rope back into their pocket. Players found to not have tied their knots when a teamate comes to give them aid will be considered dead and will have to go back to spawn. Repeated offenses of not tying the knots once back at spawn will result in being dead for the rest of the scenario, and possibly the entire game. |
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